Von: Manuela Benetton
Datum: 27. September 2011 17:15:01 MESZ
Betreff: N.K.: WORKSHOP | Beginning iPhone development
N.K.: WORKSHOP | Every Tuesday in Oct (4, 11, 18, 25) 2011
Beginning iPhone development
Since the introduction of the iPhone in 2007, Apple’s iOS has come to
have a dominating presence in the smartphone market. Between them, the
iPhone and iPad look set to sell 120 million units this year, and half
a million apps are already on the iPhone App Store. But impressive as
these statistics might be, they don’t provide a reason to engage with
the platform. So why learn to develop for the iPhone?
The iPhone and its related family of devices (iPad and iPod Touch) are
packed with sensors – a touchscreen, 2 cameras, a microphone, an
accelerometer… taken together, whether used for productivity or games,
they provide an experience unthinkable a few years ago. Major advances
in human – computer interaction are being made right now, and it’s
time to get involved.
Apple’s multimedia frameworks provide the low-level, responsive access
to the hardware that is required to create compelling apps.
Unfortunately, starting to program for the iPhone can be a daunting
prospect. It involves learning the Objective-C language, the Cocoa
frameworks and getting used to the XCode environment. There are plenty
of step-by-step guides on the internet and in print, but they can
leave you none the wiser.
This course is aimed at those who already have a little experience of
programming, perhaps with a scripting language or a creative-coding
environment such as Processing. It will introduce Objective-C and the
concept of object-oriented programming, along with using Cocoa.
The workshop will be given by Chris Jeffs, author of 4 apps on the
store that have been released this year. More info can be found at http://chrisjeffs.com
REQUIREMENTS – IMPORTANT!
You MUST have a copy of XCode 4 running on your machine. This can be
found on the Mac App Store, or is available for no extra charge to
registered Apple developers.
If you have any questions about the content or installing xcode, email firstname.lastname@example.org
You don’t actually need a device, as limited testing in the iPhone
simulator provided in XCode is possible. However, if you do wish to
install your apps onto real hardware (running iOS 4.3+), it is
recommended to sign up as a developer. This also allows limited ad-hoc
distribution. Information can be found athttp://developer.apple.com/programs/ios/
. Other solutions (jailbreaking and so on) may work, but will not be
covered in this course.
Dates: Every Tues in Oct (4, 11, 18, 25)
Fee: 25 Euros/session or 80 Euros for all sessions if paid at the
beginning of the course
Location: NK Elsenstr. 52 2HH 2Etage 12059 Berlin
Please register by sending an email to email@example.com
if you don’t get a response to your mail within 3-5 days please call:
+49(0)17620626386. The spam filter may have removed you.