[ 31. Mai 2016 ]

CALL – Presence Journal Special Issue: Arts, Aesthetics, and Performance in VR and Telepresence

From: Myounghoon Jeon mjeon@mtu.edu

Subject: Presence Journal Special Issue: Arts, Aesthetics, and

Performance in VR and Telepresence

Date: 2016 May 30

We are very happy to announce this call for paper for a special issue of

MIT Press Journal /Presence./

Feel free to pass it on to whoever might be interested in.

Apologies for cross-posting!!

CfP: „Arts, Aesthetics, and Performance in VR and Telepresence“

Special Issue of /Presence: Teleoperators and Virtual Environments/

Guest Editors:

Myounghoon „Philart“ Jeon (Michigan Tech)

Paul Fishwick (University of Texas at Dallas)

Scope

Art and technology have a similar origin, and until the 17th century

were not differentiated from each other (the Latin word “ars” – art –

included crafts and sciences). Since then, they have diverged, but with

the rapid technological advancement of the current era, art and

technology have begun to be /re/integrated. Recently, the application of

computing to aesthetics (or “art and design”) has proliferated.

Thanks to new technologies, we can expand the perceptual experiences of

our existing senses and can even create novel perceptual dimensions that

have never been imagined – new/presence/. Conversely, computing and

technology can be influenced by arts and aesthetics, in what we call

“aesthetic computing”. The application of art theory and practice to

computing provides an opportunity to explore more creative media, making

the concept of computing more accessible and promoting personalization

and customization of computing structures. The trend to integrate art

and technology is pervasive in formal education: STEM education

(Science, Technology, Engineering, and Math) is evolving into STEAM

(Science, Technology, Engineering, Art, and Math) by adding art and

design to the equation.

This year, the 25^th anniversary of the journal /Presence/, may well be

the first year of a new virtual reality era, with a plethora of new and

updated virtual reality devices and technologies (Oculus DK, HTC Vive,

Microsoft HoloLens, etc.). Given the paradigm shift from cognitivism

into embodiment, the human body now has more opportunity for

representation in computing (gesture interaction, tangible user

interface, etc.) than at any previous time.

In this line, virtual reality, which provides “presence” and

immersiveness, is becoming more important for embodied interactions.

Scientists and technologists can learn interaction techniques and

strategies from body expression experts – “artists”; and virtual reality

can provide an integrative, dynamic platform for arts and performances,

a living synthesis of which German composer Richard Wagner once dreamed

in his vision of “gesamtkunstwerk” – comprehensive work of art. We hope

this special issue can serve as a good step towards that goal.

Topics of interest include, but are not limited to:

-Performing arts in virtual reality or augmented reality

-Integrative arts (e.g., dance-based sonification, dance-based

visualization)

-Public displays including lay people in the performance

-Use of VR/AR to include people with disabilities in performance or art

galleries

-Paradigm, theory, and model of arts and aesthetics in VR and telepresence

-Design research approach to performing arts in VR

-Methodologies and methods of evaluating performing arts in VR

-Design of new a sensor, device, or platform for arts-technology integration

Submission

Manuscripts should conform to the journal’s submission guidelines:

http://www.mitpressjournals.org/page/sub/pres

Authors, please note that audio and video files can be hosted as

supplementary online material accompanying published articles. For more

information about multimedia file formats and submission guidelines,

please contact presence@mit.edu presence@mit.edu>.

Schedule:

-Call for Papers: May 15, 2016

-Submission deadline: November 1, 2016

-Final revisions: June 1, 2017

-Publication: Late 2017

Contact:

Dr. Myounghoon “Philart” Jeon

Associate Professor

Department of Cognitive and Learning Sciences

Department of Computer Science

Michigan Tech

mjeon@mtu.edu

Myounghoon „Philart“ Jeon, Ph.D.

Associate Professor

Mind Music Machine Lab sites.google.com/site/mindmusicmachinelab/

Center for Human-Centered Computing @ICC

icc.mtu.edu/

Department of Cognitive and Learning Sciences

Department of Computer Science

Michigan Technological University

Meese 205, Rekhi 202,1400 Townsend Drive

Houghton, MI 49931

(906) 487-3273

mjeon@mtu.edu