From: Myounghoon Jeon mjeon@mtu.edu
Subject: Presence Journal Special Issue: Arts, Aesthetics, and
Performance in VR and Telepresence
Date: 2016 May 30
We are very happy to announce this call for paper for a special issue of
MIT Press Journal /Presence./
Feel free to pass it on to whoever might be interested in.
Apologies for cross-posting!!
CfP: „Arts, Aesthetics, and Performance in VR and Telepresence“
Special Issue of /Presence: Teleoperators and Virtual Environments/
Guest Editors:
Myounghoon „Philart“ Jeon (Michigan Tech)
Paul Fishwick (University of Texas at Dallas)
Scope
Art and technology have a similar origin, and until the 17th century
were not differentiated from each other (the Latin word “ars” – art –
included crafts and sciences). Since then, they have diverged, but with
the rapid technological advancement of the current era, art and
technology have begun to be /re/integrated. Recently, the application of
computing to aesthetics (or “art and design”) has proliferated.
Thanks to new technologies, we can expand the perceptual experiences of
our existing senses and can even create novel perceptual dimensions that
have never been imagined – new/presence/. Conversely, computing and
technology can be influenced by arts and aesthetics, in what we call
“aesthetic computing”. The application of art theory and practice to
computing provides an opportunity to explore more creative media, making
the concept of computing more accessible and promoting personalization
and customization of computing structures. The trend to integrate art
and technology is pervasive in formal education: STEM education
(Science, Technology, Engineering, and Math) is evolving into STEAM
(Science, Technology, Engineering, Art, and Math) by adding art and
design to the equation.
This year, the 25^th anniversary of the journal /Presence/, may well be
the first year of a new virtual reality era, with a plethora of new and
updated virtual reality devices and technologies (Oculus DK, HTC Vive,
Microsoft HoloLens, etc.). Given the paradigm shift from cognitivism
into embodiment, the human body now has more opportunity for
representation in computing (gesture interaction, tangible user
interface, etc.) than at any previous time.
In this line, virtual reality, which provides “presence” and
immersiveness, is becoming more important for embodied interactions.
Scientists and technologists can learn interaction techniques and
strategies from body expression experts – “artists”; and virtual reality
can provide an integrative, dynamic platform for arts and performances,
a living synthesis of which German composer Richard Wagner once dreamed
in his vision of “gesamtkunstwerk” – comprehensive work of art. We hope
this special issue can serve as a good step towards that goal.
Topics of interest include, but are not limited to:
-Performing arts in virtual reality or augmented reality
-Integrative arts (e.g., dance-based sonification, dance-based
visualization)
-Public displays including lay people in the performance
-Use of VR/AR to include people with disabilities in performance or art
galleries
-Paradigm, theory, and model of arts and aesthetics in VR and telepresence
-Design research approach to performing arts in VR
-Methodologies and methods of evaluating performing arts in VR
-Design of new a sensor, device, or platform for arts-technology integration
Submission
Manuscripts should conform to the journal’s submission guidelines:
http://www.mitpressjournals.org/page/sub/pres
Authors, please note that audio and video files can be hosted as
supplementary online material accompanying published articles. For more
information about multimedia file formats and submission guidelines,
please contact presence@mit.edu
Schedule:
-Call for Papers: May 15, 2016
-Submission deadline: November 1, 2016
-Final revisions: June 1, 2017
-Publication: Late 2017
Contact:
Dr. Myounghoon “Philart” Jeon
Associate Professor
Department of Cognitive and Learning Sciences
Department of Computer Science
Michigan Tech
Myounghoon „Philart“ Jeon, Ph.D.
Associate Professor
Mind Music Machine Lab sites.google.com/site/mindmusicmachinelab/
Center for Human-Centered Computing @ICC
Department of Cognitive and Learning Sciences
Department of Computer Science
Michigan Technological University
Meese 205, Rekhi 202,1400 Townsend Drive
Houghton, MI 49931
(906) 487-3273