Von: Kıvanç Tatar
Datum: Fri, 7 Oct 2022
Betreff: Extended Deadline – TEI 2023 Arts Track – Call for Submissions
TEI 2023 Arts Track – Call for Submissions
October 21st, 2022
Technology distances us from each other, causing the social tissue to fall apart. It’s time for the tangible revolutions – being together without screens. Screens have created a distance from the environment that has shaped us, destroying the work of evolution that through hundreds of thousands of years has adapted both the mind and body to the ever changing environment. Nowadays the contact of the digital and physical world has been dominated by the interaction with intermediary screens whose flat surfaces have limited the sensory experience. Screens cause the observation and manipulation of symbols that remove the person from reality.
Smartphones, VRs, ARs, XRs, more and more screens around us. The need for a tangible revolution is more than ever before, since our understanding of the world is based on motion, action, active and bodily experience.
We warmly invite artists who would like to show that another world is possible. The world with less screens and more closeness – in short, to be together without screens. For that we need a revolution, the tangible revolution.
We seek submissions that articulate viewpoints and facilitate dialogue around the TEI conference themes as well as topics including but not limited to:
- Hybrid assemblies that combine digital, physical, biological, and/or social systems
- Artistic explorations of shape-, weight-, color- and size changing materials (biosensors and bioactuators, shape memory alloys, thermo and photochromic dyes, etc.)
- Wearable, on-body, and in-body computing
- Novel interactions realized through traditional crafts or unconventional materials, professional artistry, craft, or musicianship
- Hybrid bodies, prosthetics, human augmentation, posthumanism
- Artistic reflections on the social, political, ethical, and aesthetic dimensions of hybrid systems
- Interactive installations that critically reflect on hybrid materiality
Accepted works will be exhibited in the Arts Track exhibition at the Copernicus Science Centre.
- Artwork submission deadline: 30 September, 2022 October 21st, 2022
- Notification of acceptance: 16 October, 2022 December 1st, 2022
- Camera-ready deadline: January 6, 2023
- TEI 2023 conference: February 26 – March 1, 2023
The Arts Track welcomes submissions of artworks from a wide range of practitioners and researchers in areas such as arts, music, design, new media, biology, material science, and technology. We welcome submissions from artists at all career stages, including students and independent practitioners.
The submission should include:
- The artwork paper discussing the artwork theme and description (see Format below)
- Documentation such as images, sketches, drafts, books, videos, etc. Please add content or the link to the content in the artwork paper pdf. The links should be unrestricted to ensure easy access for the reviewing process.
- A pdf document with a technical requirement description
- Optional: An ethical statement. Any discussion point in the ethical statements of NIME publications is a good start: https://www.nime.org/ethics/
- Optional: An artist biography for the participating artist(s) (300 words or fewer per bio).
Format: TEI 2023 uses the new ACM workflow for submission templates and published papers. This requires the use of a simplified one-column template for submission, while the final two-column paper has to be rendered for publication after acceptance. Submissions should be in the form of a short (2 – 4 pages plus references) paper in PDF format that will appear in the TEI Proceedings and will be indexed in the ACM Digital Library. For further details please follow the provided instructions or contact our Publication Chair.
File Size: Please note that the maximum size of your submission should not exceed 40 Mb.. It will be possible to submit large videos via a link to online content (e.g., YouTube or Vimeo).
Arts track reviews are single-blind, the submissions should therefore include the author(s) name and affiliation.
Submissions are accepted through the submission portal at the link below:
Submissions will be selected based on their artistic merits and their engagement with issues relevant to the field of tangible, embedded, and embodied interactive art. In addition, the logistical constraints of the venue may determine the eligibility of submitted projects.
Confidentiality of submissions will be maintained during the review process. All rejected submissions will be kept confidential in perpetuity.
Submissions will be reviewed on the following aspects:
- Relevance – The work must have a tangible aspect, in the form of an installation, performance, object, or physical event.
- Artistic – It must operate significantly and compellingly through its formal, conceptual, and experiential properties.
- Embodiment – The work must engage the human body beyond the traditional screen-pointer interface.
- Computational aspect – It must involve computational technology (digital, biological, or analog) in some aspect of its form or function.
- Positioning – The work must be positioned within related areas of theory and/or practice.
- Feasibility– The submission should include all details to realise the work, including tech details, budget, and feasibility explanation.
Artists (or their delegates) will need to be available for installation and bump-out, and for facilitating interaction with their artwork at scheduled times. The authors are expected to finance their travel and material budgets.
One author of each accepted submission must register for the conference before the early registration deadline in order for the final paper version to appear in the conference proceedings.
For any questions please contact: firstname.lastname@example.org
Wiesław Bartkowski, University of Warsaw, Poland
Kıvanç Tatar, Chalmers University of Technology, Sweden
Beat Rossmy, Ludwig Maximilian University Germany
Andrzej Nowak, University of Warsaw, Poland
Eva Hornecker, Bauhaus-Universität Weimar, Germany
Paweł W. Woźniak, Chalmers University of Technology, Sweden
Florian Müller, Ludwig Maximilian University, Germany
Wiesław Bartkowski, University of Warsaw, Poland
Ilona Tańska, Copernican Revolution Lab, Copernicus Science Centre Warsaw, Poland
Kıvanç Tatar, Ph.D., M.Mus., B.Sc.
Musician|Artist|Researcher in Artificial Intelligence for Music and Interactive Arts
Assistant Professor in Interactive AI
Department of Computer Science and Engineering | Interaction Design Unit Chalmers University of Technology Gothenburg, Sweden>
The Wallenberg AI, Autonomous Systems and Software Program – Humanities and Society>