[ 14. Oktober 2018 ]

DEGEM News – NEWS – Games in Sound 3-D Audio Immersion Intensive at NAISA

Von: Darren Copeland via cec conference
Datum: Thu, 11 Oct 2018
Betreff: [cec-c] Games in Sound 3-D Audio Immersion Intensive at NAISA

Games in Sound: 3-D Audio Immersion Intensive
October 26 – 28, 2018
NAISA North Media Arts Centre, 106 Ottawa Ave, South River and Warbler’s Roost, 3785-D Eagle Lake Road, South River

Registrations closing soon – Oct 15, 2018
Details at – https://naisa.ca/festivals/soundplayseries/workshops-artist-talks/
Fee – $225 with 2 nights accommodation, $150 without accommodation

Explore Emerging Audio Platforms in this weekend workshop intensive that includes performances, screenings, interactive experiences, lectures, and rural soundscape recording ventures.

Three-dimensional spatial audio immersion might appear to be a new innovation with the popularization of virtual reality platforms. However, there is a long established history of spatial audio immersion in electroacoustic music and sound art, which dates back to the Philips Pavilion of the 1958 Brussels World Fair.

The head-tracking features of Virtual Reality devices like the Oculus Rift and The VIVE along with the implementation of Ambisonics into video game engines, poses many new creative challenges for sound artists wanting to create more life-like and interactive audio immersive experiences. VR also offers a new distribution platform for sound artists to reach new audiences in the process.

Digital media artist, designer and developer Hector Centeno will introduce methods for composing and designing 3-D sound using Ambisonic production techniques and the Unreal Engine while NAISA Artistic Director Darren Copeland will lead a morning Ambisonic soundscape recording excursion at Warbler’s Roost, which is located in the countryside 22 km west of the small village of South River.

In addition, there will be an online guest lecture by French electroacoustic composer and media designer Christine Webster who implemented a virtual electroacoustic acousmonium (orchestra of loudspeakers) in her interactive VR composition The Empty Room Project. Christine Webster’s work will be featured in both of the evening presentations – Videomusic ‚Screaming‘ and A Listening Voyage Through Gaming

Schedule

Friday Oct 26
7 pm – Videomusic ‚Screaming‘ at NAISA North Media Arts Centre

Saturday Oct 27
7 am to 8 am – Breakfast at Warbler’s Roost
8 am to 11 am – Ambisonic Soundscape Recording with Darren Copeland at Warbler’s Roost
1 to 5 pm – Composing and Designing with Ambisonics in Unreal Engine by Hector Centeno at NAISA North
5 to 7 pm – Dinner at NAISA North
7 to 9 pm – A Listening Voyage Through Gaming at NAISA North

Sunday Oct 27
10 am to 1 pm – Implementing Warbler’s Roost Ambisonic Recordings into Unreal Engine with Hector Centeno at NAISA North
2 to 3 pm – The Empty Room Project, Tele-Lecture by Christine Webster at NAISA North

All events and meals listed in the schedule are included in the Workshop Registration Fee. Evening presentations are open to those not attending the workshop for a $10 admission per event.